ICST - IMMERSCOM 2009
2nd International ICST Conference on IMMERSIVE TELECOMMUNICATIONS
May 27-29, 2009, University of California, Berkeley
Call for Participation
The aim of IMMERSCOM is to promote multi- and cross-disciplinary research on capturing, processing, analyzing, coding, communication and rendering of rich audio-visual content in order to enable remote immersive experiences of people, objects and environments. The body of technologies that enable such immersive experiences is collectively referred to as Immersive Telecommunications Technologies. Applications of these technologies are varied, and include tele-presence, industrial automation, health care, education, and entertainment. Many of these are beginning to be viewed as green technologies.
More information you can find >>here
Topics under the scope of the conference include but are not limited to:
Scene Capture for Immersive Communication:
3D scanning, multi-camera and depth sensor based capture systems, ad hoc multimedia sensor networks, multimodal scene capture, 3D reconstructions and other representations from capture data, view synthesis and interpolation, pervasive sensing.
Interfaces for Immersive Experiences:
Stereoscopic, auto-stereoscopic and multiview displays and interfaces; multi-projector and projector-camera systems; mixed/augmented reality interfaces, interactive environments; affective user interfaces, haptics, interfaces for handheld and wearable devices, multimodal interfaces; telepresence interfaces; perceptual interfaces, human factors.
Computer Vision and Scene Understanding for Immersive Communication:
3D reconstruction and modeling, Activity detection, face and pose detection and recognition, gesture recognition, body tracking, mobility issues, Tele-reality, data fusion.
Audio for Immersive Communication:
Multi-channel echo cancellation, de-reverberation, spatial audio capture and synthesis, microphone and speaker arrays, source localization and diarization, multimodal processing.
Multimedia Coding for Immersive Communication:
Coding of video, multi-view video, multi-view video with depth; coding of various 3D representations; coding of audio; distributed single- and multi-view video and audio coding, coding for distributed multimedia sensor (camera and microphone) networks; compressed sensing; real-time coding.
Networking/Communication for Immersive Applications:
Communication for rich 3D visualization, telepresence, and mixed/augmented reality; QoS for immersive applications; robustness to loss over networks, low latency communication, real-time protocols, synchronization.
Applications, Systems and Architectures:
Telepresence; gaming; medical and bio-medical applications; educational systems; virtual museums, meetings and classrooms; social networking
Keynote
Jeremy Bailenson, Stanford University
Klara Nahrstedt, University of Illinois, Urbana-Champaign
A. Murat Tekalp, Koc University, Istanbul
Sponsors
Sponsored by ICST.
Co-sponsored by Microsoft Research, HP Labs and National LombardaRail
Technically co-sponsored by CREATE-NET and IEEE/SPS.
In cooperation with ACM/SIGMM.
Steering Committee
Imrich Chlamtac, Chair, CREATE-NET, Trento
Ghassan AlRegib, Georgia Institute of Technology
Cha Zhang, Microsoft Research, Redmond
Organizing Committee
General Co-Chairs:
Ruzena Bajcsy, University of California, Berkeley
Charles House, Stanford University
Technical Co-Chairs:
Debargha Mukherjee, HP Labs, Palo Alto;
Aljoscha Smolic, Heinrich-Hertz Institute, Berlin
Demo and Exhibits Chair:
Harlyn Baker, HP Labs, Palo Alto
Publication Chair:
Ghassan AlRegib, Georgia Institute of Technology;
Klara Nahrstedt, University of Illinois, Urbana-Champaign
Publicity chair:
Cha Zhang, Microsoft Research, Redmond
Panel Chair:
Ruigang Yang, University of Kentucky
Sponsorship Chair:
Rick McGeer, HP Labs, Palo Alto
Local Arrangements Chair:
Lorie Mariano, University of California, Berkeley
Webmaster:
Mashhour Solh, Georgia Institute of Technology
Related Conferences
To find out about other conferences in the field of pervasive media, please, >>click here
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